Aesel is here!
Two years ago, a small group of engineers sat on a chat room discussing the future of how humans interact with computers. Fast forward to today, and the ideas borne from this discussion have become reality with our first release of the Aesel platform.
Now, before anyone gets too excited, let’s be clear: this is *not* a Production grade release. Our purpose in releasing the product today is two-fold:
1. To start giving users the ability to play with and develop against the API’s; and
2. To get feedback and test results we can use to fine-tune the product and move towards a production-quality release even faster.
Having said that, this is still a very big milestone. For the first time, you can stand up a full Aesel server and all of the functionality will be available. I won’t dive too much here into the specifics of all the functionality here, as the product documentation covers this in much more detail. However, in a few words, Aesel behaves like a video game server, and is designed to support standard devices (consoles & computers) as well as those utilizing Augmented & Virtual Reality.
We are extremely proud to announce this release to the public, as it is the culmination of years of work by many different people. We hope you take some time to check out our work and, if you’re interested, come and help us redefine human-computer interaction.